It is one of the best cockpit views I've ever seen in a racing game. You can see your driver's hands on the wheel (and in some cars, his feet on the pedals), and the cockpit bounces around on screen with each bump that you hit. The textures are extremely sharp, and the gauges function. The windshield isn't "flawless", so you feel as if you're looking through a real windshield. But the crowning jewel in the graphics department is the cockpits themselves, especially with high detail enabled. Everything from the textures to the model shapes to the subtle weight shifting as the machines corner exudes authenticity. Your eyes are fixed on the cars around you, and they're absolutely gorgeous. Some of the track textures seem to be less detailed, but when you're racing, the scenery goes by in a blur. Car models are some of the best in the business, and damage (which you will assuredly get on some of the harder difficulty levels) is displayed on the car accurately. I had some quibbles with the graphics engine in GTR, and it's been optimized a bit more this time. One of the things that almost any gamer will pick up on right away are the graphics. One of the best racing titles I've had the pleasure of experiencing, actually. Feel and nostalgia are great, but what about the game itself? I'll skip right to the part that everybody wants to know… it's fantastic. The menus, the music, and the font selection in GTL positively radiate the feel of the era. But the retro metamorphosis didn't end with the vehicles. From the Austin Mini Coopers to the Ford Falcons and the Porsche 911, the car selection is a collection of some of the greatest racing machines in historic GT competition. The premise behind GT Legends is fairly straightforward take the excellent physics engine from GTR FIA Racing (GTR), and apply it to classic cars from the 1960's and 70's.
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